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Thread: OMR C++ to C#

  1. #1

    Default OMR C++ to C#


    Can anyone translate this to c#
    opencv to opencvsharp

    bool comparator(Point2f a,Point2f b){
    return a.x<b.x;
    }
    void sortCorners(std::vector<cv::Point2f>& corners, cv::Point2f center)
    {
    std::vector<cv::Point2f> top, bot;
    for (int i = 0; i < corners.size(); i++)
    {
    if (corners[i].y < center.y)
    top.push_back(corners[i]);
    else
    bot.push_back(corners[i]);
    }
    sort(top.begin(),top.end(),comparator);
    sort(bot.begin(),bot.end(),comparator);
    cv::Point2f tl = top[0];
    cv::Point2f tr = top[top.size()-1];
    cv::Point2f bl = bot[0];
    cv::Point2f br = bot[bot.size()-1];
    corners.clear();
    corners.push_back(tl);
    corners.push_back(tr);
    corners.push_back(br);
    corners.push_back(bl);
    }

    I did it this way...

    public static bool comparator(OpenCvSharp.Point2f a, OpenCvSharp.Point2f b)
    {
    return a.X < b.X;
    }

    public static void sortCorners(List<OpenCvSharp.Point2f> corners, OpenCvSharp.Point2f center)
    {
    List<OpenCvSharp.Point2f> top = new List<OpenCvSharp.Point2f>();
    List<OpenCvSharp.Point2f> top_out = new List<OpenCvSharp.Point2f>();
    List<OpenCvSharp.Point2f> bot = new List<OpenCvSharp.Point2f>();
    List<OpenCvSharp.Point2f> bot_out = new List<OpenCvSharp.Point2f>();
    for (int i = 0; i < corners.Count; i++)
    {
    if (corners[i].Y < center.Y)
    {
    top.Add(corners[i]); //Dont know if Add is equivalent to push_back
    }

    else
    {
    bot.Add(corners[i]);
    }
    }


    // wala q kasabot ani <<from c++>>
    //sort(top.begin(), top.end(), comparator);
    //sort(bot.begin(), bot.end(), comparator);
    //OpenCvSharp.Cv2.Sort(top.GetEnumerator(), top.Last(), comparator);
    //OpenCvSharp.Cv2.Sort(bot.GetEnumerator(), top.Last(), comparator);
    //List<OpenCVSharp.Point2f> top_out = new List<OpenCVSharp.Point2f>();
    OpenCvSharp.Cv2.Sort(InputArray.Create(top), OutputArray.Create(top_out), SortFlags.EveryColumn);
    OpenCvSharp.Cv2.Sort(InputArray.Create(bot), OutputArray.Create(bot_out), SortFlags.EveryColumn);

    //Sayop ni diri dapita..

    OpenCvSharp.Point2f tl = top[0];
    OpenCvSharp.Point2f tr = top[top.Count() - 1];
    OpenCvSharp.Point2f bl = top[0];
    OpenCvSharp.Point2f br = top[bot.Count() - 1];
    corners.Clear();
    corners.Add(tl);
    corners.Add(tr);
    corners.Add(bl);
    corners.Add(br);
    }
    - - - Updated - - -

    If possible can anyone here correct this code...

    Code:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using OpenCvSharp;
    using OpenCvSharp.Util;
    
    namespace new_test
    {
        class Program
        {
            public static OpenCvSharp.Point2f ComputeIntersect(OpenCvSharp.Vec4i a, OpenCvSharp.Vec4i b)
            {
                int x1 = a[0];
                int y1 = a[1];
                int x2 = a[2];
                int y2 = a[3];
                int x3 = a[0];
                int y3 = a[1];
                int x4 = a[2];
                int y4 = a[3];
                float d = 0;
                //int x = 0;
                //int y = 0;
                //OpenCvSharp.Point2f pt = new OpenCvSharp.Point2f();
                if (d == ((float)(x1 - x2) * (y3 - y4)) - ((y1 - y2) * (x3 - x4)))
                    {
                        OpenCvSharp.Point2f pt = new OpenCvSharp.Point2f();
                        pt.X = ((x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4)) / d;
                        pt.Y = ((x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4)) / d;
                        return pt;
                    }
    
    		    else
    		        {
                    OpenCvSharp.Point2f ptt = new OpenCvSharp.Point2f(-1, -1);
                    return ptt;//OpenCvSharp.Point2f(-1, -1);
                    }
            }
    
            public static bool comparator2(double a, double b)
            {
                return a < b;
            }
    
            public static bool comparator3(OpenCvSharp.Vec3f a, OpenCvSharp.Vec3f b)
            {
                return a[0] < b[0];
            }
    
            public static bool comparator(OpenCvSharp.Point2f a, OpenCvSharp.Point2f b)
            {
                return a.X < b.X;
            }
    
            public static void sortCorners(List<OpenCvSharp.Point2f> corners, OpenCvSharp.Point2f center)
            {
                List<OpenCvSharp.Point2f> top = new List<OpenCvSharp.Point2f>();
                List<OpenCvSharp.Point2f> top_out = new List<OpenCvSharp.Point2f>();
                List<OpenCvSharp.Point2f> bot = new List<OpenCvSharp.Point2f>();
                List<OpenCvSharp.Point2f> bot_out = new List<OpenCvSharp.Point2f>();
                for (int i = 0; i < corners.Count; i++)
                {
                    if (corners[i].Y < center.Y)
                    {
                        top.Add(corners[i]);//List<T>.Add()
                    }
    
                    else
                    {
                        bot.Add(corners[i]);
                    }
                }
    
    
                // wala q kasabot ani <<from c++>>
                //sort(top.begin(), top.end(), comparator);
                //sort(bot.begin(), bot.end(), comparator);
                //OpenCvSharp.Cv2.Sort(top.GetEnumerator(), top.Last(), comparator);
                //OpenCvSharp.Cv2.Sort(bot.GetEnumerator(), top.Last(), comparator);
                //List<OpenCVSharp.Point2f> top_out = new List<OpenCVSharp.Point2f>();
                OpenCvSharp.Cv2.Sort(InputArray.Create(top), OutputArray.Create(top_out), SortFlags.EveryColumn);
                OpenCvSharp.Cv2.Sort(InputArray.Create(bot), OutputArray.Create(bot_out), SortFlags.EveryColumn);
    
    
                OpenCvSharp.Point2f tl = top[0];
                OpenCvSharp.Point2f tr = top[top.Count() - 1];
                OpenCvSharp.Point2f bl = top[0];
                OpenCvSharp.Point2f br = top[bot.Count() - 1];
                corners.Clear();
                corners.Add(tl);
                corners.Add(tr);
                corners.Add(bl);
                corners.Add(br);
            }
    
    
    
            static void Main(string[] args)
            {
                OpenCvSharp.Mat img = OpenCvSharp.Cv2.ImRead("D:/Jonathan David/Documents/Visual Studio 2015/Projects/new+test/example.jpg"/*"example.jpg"*/, 0);
    
                OpenCvSharp.Size size = new OpenCvSharp.Size(3, 3);
                OpenCvSharp.Cv2.GaussianBlur(img, img, size, 0);
                //from c++
                //adaptiveThreshold(img, img,255,CV_ADAPTIVE_THRESH_MEAN_C, CV_THRESH_BINARY,75,10);
                OpenCvSharp.Cv2.AdaptiveThreshold(img, img, 255, AdaptiveThresholdTypes.MeanC /*CV_ADAPTIVE_THRESH_MEAN C*/, ThresholdTypes.Binary /*CV_THRESH_BINARY*/, 75, 10);
                OpenCvSharp.Cv2.BitwiseNot(img, img);
    
                OpenCvSharp.Mat img2 = new OpenCvSharp.Mat();
                //from c++ << cvtColor(img, img2, CV_GRAY2RGB);
                OpenCvSharp.Cv2.CvtColor(img, img2, ColorConversionCodes.GRAY2RGB/*CV_GRAY2RGB*/);
    
                OpenCvSharp.Mat img3 = new OpenCvSharp.Mat();
                //from c++ << cvtColor(img, img3, CV_GRAY2RGB);
                OpenCvSharp.Cv2.CvtColor(img, img3, ColorConversionCodes.GRAY2RGB /*CV_GRAY2RGB*/);
    
                List<OpenCvSharp.Vec4i> lines = new List<Vec4i>();
                //from c++ << HoughLinesP(img, lines, 1, CV_PI / 180, 80, 400, 10);
                OpenCvSharp.Cv2.HoughLines(img, 1, Math.PI / 180, 80, 400, 10);
                //from c++ << for( size_t i = 0; i < lines.size(); i++ ) size_t =unassign int
                for (int i = 0; i < lines.Count; i++)
                {
                    //converted c# Vec4i l = lines[i]; with error
                   // int ii = Convert.ToInt32(i);
                    //OpenCvSharp.Vec4i l = lines[ii];
                    //from c++ << line(img2, Point(l[0], l[1]), Point(l[2], l[3]), Scalar(0,0,255), 3, CV_AA);
                    //converted OpenCvSharp.Cv2.Line(img2, OpenCvSharp.Point(l[0], l[1]), OpenCvSharp.Point(l[2], l[3]), Scalar(0, 0, 255)/*blue*/, 3, CV_AA);
                    OpenCvSharp.Cv2.Line(img2, 0, 1, 2, 3, Scalar.Blue, 3, LineTypes.AntiAlias);
                }
    
                OpenCvSharp.Cv2.ImShow("example", img);
                
    
                List<OpenCvSharp.Point2f> corners = new List<OpenCvSharp.Point2f>();
                for (int i = 0; i < lines.Count; i++)
                {
                    for (int j = i + 1; j < lines.Count; j++)
                    {
                        //ORIGINAL LINE: cv::Point2f pt = computeIntersect(lines[i], lines[j]);
                        //converted << cv.Point2f pt = computeIntersect(new List(lines[i]), new List(lines[j]));
                        OpenCvSharp.Point pt = ComputeIntersect(lines[i], lines[j]);
                        if (pt.X >= 0 && pt.Y >= 0 && pt.X < img.Cols && pt.Y < img.Rows)
                        {
                            corners.Add(pt);
                        }
                    }
                }
    
                //Get mass center daw
                OpenCvSharp.Point2f center = new OpenCvSharp.Point2f(0, 0);
                for (int i = 0; i < corners.Count; i++)
                {
                    center += corners[i];
                }
                center *= (1.0 / corners.Count);
    
                sortCorners(corners, center);
    
                OpenCvSharp.Rect r = OpenCvSharp.Cv2.BoundingRect(corners);
                Console.Write(r);
                Console.Write("\n");
                //from c++ << cv::Mat quad = cv::Mat::zeros(r.height, r.width, CV_8UC3);
                OpenCvSharp.Mat quad = Mat.Zeros(r.Height, r.Width, MatType.CV_8UC3);
    
                //Corners of the destination image
                OpenCvSharp.Point2f a = new OpenCvSharp.Point2f(0, 0);
                OpenCvSharp.Point2f b = new OpenCvSharp.Point2f(quad.Cols, 0);
                OpenCvSharp.Point2f cc = new OpenCvSharp.Point2f(quad.Cols, quad.Rows);
                OpenCvSharp.Point2f d = new OpenCvSharp.Point2f(0, quad.Rows);
                List<OpenCvSharp.Point2f> quad_pts = new List<OpenCvSharp.Point2f>();
                quad_pts.Add(a);//(OpenCvSharp.Point2f(0, 0));
                quad_pts.Add(b);//(OpenCvSharp.Point2f(quad.Cols, 0));
                quad_pts.Add(cc);//(OpenCvSharp.Point2f(quad.Cols, quad.Rows));
                quad_pts.Add(d);//(OpenCvSharp.Point2f(0, quad.Rows));
                //quad_pts.ad
                //Get transformation matrix
                OpenCvSharp.Mat transmtx = OpenCvSharp.Cv2.GetPerspectiveTransform(corners, quad_pts);
                //Apply perspective transformation
                OpenCvSharp.Cv2.WarpPerspective(img3, quad, transmtx, quad.Size());
    
                OpenCvSharp.Cv2.ImShow("example2", quad);
    
                OpenCvSharp.Mat cimg = new OpenCvSharp.Mat();
    
                OpenCvSharp.Cv2.CvtColor(quad, cimg, ColorConversionCodes.BGR2GRAY);
                List<Vec3f> circles = new List<Vec3f>();
                //  HoughCircles(cimg, circles, CV_HOUGH_GRADIENT, 1, img.rows / 8, 100, 75, 0, 0);
                OpenCvSharp.Cv2.HoughCircles(cimg, OpenCvSharp.HoughMethods.Gradient, 1, img.Rows / 8, 100, 75, 0, 0);
                for (uint i = 0; i < circles.Count; i++)
                {
                    int ii = Convert.ToInt32(i);
                    // i change center to centers
                    //Point center = new Point(cvRound(circles[i][0]), cvRound(circles[i][1]));
                    //OpenCvSharp.Point centers = new OpenCvSharp.Point(circles[ii][0],circles[ii][1]);//(cvRound(circles[ii][0]), cvRound(circles[ii][1]));
                    //circle center
                    //circle(quad, center, 3, Scalar(0, 255, 0), -1, 8, 0);
                    int cx = Convert.ToInt32(circles[ii][0]);
                    int cy = Convert.ToInt32(circles[ii][1]);
                    OpenCvSharp.Cv2.Circle(quad, cx, cy, 3, Scalar.YellowGreen, -1, LineTypes.Link8, 0);
                }
    
                OpenCvSharp.Cv2.ImShow("example4", quad);
                OpenCvSharp.Cv2.WaitKey();
    
                double averR = 0;
                List<double> row = new List<double>();
                List<double> row_out = new List<double>();
                List<double> col = new List<double>();
                List<double> col_out = new List<double>();
    
                //Find rows and columns of circle for interpolation
                for (int i = 0; i < circles.Count; i++)
                {
                    bool found = false;
                    int rc = Convert.ToInt32(circles[i][2]);
                    averR += rc;
                    //int x = cvRound(circles[i][0]);
                    int x = Convert.ToInt32(circles[i][0]);
                    //int y = cvRound(circles[i][1]);
                    int y = Convert.ToInt32(circles[i][1]);
                    for (int j = 0; j < row.Count; j++)
                    {
                        double y2 = row[j];
                        if (y - rc < y2 && y + rc > y2)
                        {
                            found = true;
                            break;
                        }
                    }
                    if (!found)
                    {
                        row.Add(y);
                    }
                    found = false;
                    for (int j = 0; j < col.Count; j++)
                    {
                        double x2 = col[j];
                        if (x - rc < x2 && x + rc > x2)
                        {
                            found = true;
                            break;
                        }
                    }
                    if (!found)
                    {
                        col.Add(x);
                    }
                }
    
                    averR /= circles.Count;
    
                //List<OpenCVSharp.Point2f> top_out = new List<OpenCVSharp.Point2f>();
                //OpenCvSharp.Cv2.Sort(InputArray.Create(top), OutputArray.Create(top_out), SortFlags.Ascending);
                OpenCvSharp.Cv2.Sort(InputArray.Create(row), OutputArray.Create(row_out), SortFlags.Ascending);
                OpenCvSharp.Cv2.Sort(InputArray.Create(col), OutputArray.Create(col_out), SortFlags.Ascending);
    
                    for (int i = 0; i < row.Count; i++)
                    {
                        double max = 0;
                        double y = row[i];
                        int ind = -1;
                        for (int j = 0; j < col.Count; j++)
                        {
                            double x = col[j];
                            Point c = new Point(x, y);
    
                            //Use an actual circle if it exists
                            for (int k = 0; k < circles.Count; k++)
                            {
                                double x2 = circles[k][0];
                                double y2 = circles[k][1];
                                if (Math.Abs(y2 - y) < averR && Math.Abs(x2 - x) < averR)
                                {
                                    x = x2;
                                    y = y2;
                                }
                            }
    
                        // circle outline  
                        //int aver = Convert.ToInt32(averR);
                        OpenCvSharp.Cv2.Circle(quad, Convert.ToInt32(x), Convert.ToInt32(y), Convert.ToInt32(averR), Scalar.Blue/* Scalar(0, 0, 255)*/, 3, LineTypes.Link8, 0);
                        Rect rect = new Rect(Convert.ToInt32(x) - Convert.ToInt32(averR), Convert.ToInt32(y) - Convert.ToInt32(averR), 2 * Convert.ToInt32(averR), 2 * Convert.ToInt32(averR));
                        //Mat submat = cimg.Clone(rect);//cimg(rect);
                        Mat submat = cimg.SubMat(rect);
                        double p = (double)OpenCvSharp.Cv2.CountNonZero(submat) / (submat.Size().Width * submat.Size().Height);
                        if (p >= 0.3 && p > max)
                            {
                                max = p;
                                ind = j;
                            }
                        }
                        if (ind == -1)
                        {
                            Console.Write("{0:D}:-", i + 1);
                        }
                        else
                        {
                            Console.Write("{0:D}:{1}", i + 1, 'A' + ind);
                        }
                        Console.Write("\n");
                    }
    
                    // circle outline*/  
                    OpenCvSharp.Cv2.ImShow("example3", quad);
                    OpenCvSharp.Cv2.WaitKey();
    
                
            }
        }
    }
    from this tutorial
    Last edited by Eisen Japhet Larnx; 07-29-2016 at 11:23 PM.

  2. #2
    Why do you want it to run on C#? Do you have some certain codes within this or what? Please be very honest in your reply cause maybe something will be changed in future in your doings for many possible things out there.

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